40 Activities
•
Grades K - 12
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Career and Future Readiness, Leadership and Teamwork
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
8 Activities
•
Grades 3 - 8
MLB Players STEM League
STEM, Social and Emotional Awareness, Leadership and Teamwork
MLB Players STEM League
Learn Fresh
3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
Discover Collection
6 Activities
•
Grades 3 - 5
Building a NewsHour: Part 4
Digital Media and Communications, Literacy
Building a NewsHour: Part 4
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
19 Activities
•
Grades K - 12
STEAM Discovery & Learning with Mizzen Education
STEM, Arts
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
K - 12
Discover Collection
5 Activities
•
Grades 6 - 8
Invasive Species
Nature and Wildlife, Social and Emotional Awareness, STEM
Invasive Species
City Parks Foundation
6 - 8
2 Hours
Discover Collection
12 Activities
•
Grades K - 5
Mission: Rainforest!
STEM, Nature and Wildlife
Mission: Rainforest!
Go2Science
K - 5
10 Hours 25 Minutes
Join Go2Science in the rainforests of Panama in Mission:Rainforest! Use the video-based activities to follow along with Beth and Curtis to research a big question about blue Morpho butterflies. Get students ready to use their observation skills, they might find some surprises along the way!
Start the adventure with Dr. Mitra, learning about blue Morpho butterflies and stating a hypothesis. Then, continue learning about animals and plants in habitats like the rainforest and ocean.
Discover Collection
16 Activities
•
Grades K - 12
Mizzen Summer Sizzle
Arts, Digital Media and Communications
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
Discover Collection
25 Activities
•
Grades K - 12
23 Days of Fun, Healthy and Creative Activities for December
Health and Wellness, Social and Emotional Awareness
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
Discover Collection
11 Activities
•
Grades 6 - 12
Activities to Engage with 'The 1619 Project'
History and Society, Digital Media and Communications
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
Welcome to The 1619 Project playlist for afterschool educators!
These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."
Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.
The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.
Discover Collection
3 Activities
•
Grades 9 - 12
OnTRaC: Using Theater to Explore Careers in the Arts
Arts, Career and Future Readiness
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
6 Activities
•
Grades 6 - 12
The News and You: Journalism and Media Literacy for Grades 7-12
Digital Media and Communications, Literacy
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
Discover Collection
8 Activities
•
Grades K - 5
Health and Wellness for Families and Programs K-5th Grade
Health and Wellness, Leadership and Teamwork
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
20 Activities
•
Grades K - 12
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Social and Emotional Awareness, Leadership and Teamwork
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
2 Activities
•
Grades 6 - 12
Creativity and Play (Grades 6-12)
Arts, STEM
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
12 Activities
•
Grades 3 - 5
Nickelodeon Our World: The Play Lab
STEM, Arts
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
Discover Collection
5 Activities
•
Grades K - 2
Intro to Entrepreneurship (Grades 1-2)
Career and Future Readiness, STEM
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
3 Activities
•
Grades K - 8
Animal Adaptations
Nature and Wildlife, STEM
Animal Adaptations
National Wildlife Federation
K - 8
Discover Collection
2 Activities
•
Grades 6 - 12
Intro to Entrepreneurship (Grades 6-12)
Career and Future Readiness, STEM
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
4 Activities
•
Grades K - 8
Weather
Nature and Wildlife, STEM
Weather
National Wildlife Federation
K - 8
Discover Collection
9 Activities
•
Grades 9 - 12
The World of Business & Entrepreneurship
Career and Future Readiness, Leadership and Teamwork
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
5 Activities
•
Grades 3 - 5
Building a NewsHour: Part 3
Digital Media and Communications, Literacy
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
2 Activities
•
Grades K - 8
Helping My Community
Nature and Wildlife, STEM
Helping My Community
National Wildlife Federation
K - 8
Discover Collection
3 Activities
•
Grades 6 - 8
Disappearing Bees
STEM, Nature and Wildlife
Disappearing Bees
The Nature Conservancy
6 - 8
3 Hours
Discover Collection
11 Activities
•
Grades K - 5
STEM Activities for K-5th Grade at Home or in Small Groups
STEM, Arts
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
2 Activities
•
Grades K - 2
Innovator Trading Cards (K-2)
History and Society, Literacy, Leadership and Teamwork
Innovator Trading Cards (K-2)
Mizzen Education, Inc.
K - 2
1 Hour
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
Discover Collection
3 Activities
•
Grades K - 2
Creativity: Play
Arts, STEM
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
12 Activities
•
Grades K - 8
15-30 Minute Activities for Busy Summer Days
Leadership and Teamwork, STEM, Arts, Social and Emotional Awareness, Literacy
15-30 Minute Activities for Busy Summer Days
Mizzen Education, Inc.
K - 8
3 Hours 40 Minutes
Need quick summer camp activities that are easy to lead? These 15-30 minute low-prep activities are perfect for transitions, schedule gaps, rainy days, and last-minute plan changes. Designed for summer programs, they keep youth engaged without adding stress to your day.
Discover Collection
13 Activities
•
Grades 3 - 5
American History: Elevating Black Voices (3-5)
History and Society, Literacy, Leadership and Teamwork
American History: Elevating Black Voices (3-5)
Mizzen Education, Inc.
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
7 Activities
•
Grades 3 - 12
Making Comics!
Literacy, Arts
Making Comics!
OregonASK
3 - 12
6 Hours
Discover Collection
5 Activities
•
Grades 3 - 5
Building a NewsHour: Part 2
Digital Media and Communications, Literacy
Building a NewsHour: Part 2
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
14 Activities
•
Grades 3 - 8
I'm Beginning to See the Light
Arts, STEM
I'm Beginning to See the Light
Jazz at Lincoln Center
3 - 8
14 Hours
Discover Collection
4 Activities
•
Grades 3 - 12
Intro to Science Notebooking
STEM, Nature and Wildlife
Intro to Science Notebooking
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
2 Activities
•
Grades 3 - 5
Innovator Trading Cards (3-5)
Health and Wellness, Literacy, Leadership and Teamwork
Innovator Trading Cards (3-5)
Mizzen Education, Inc.
3 - 5
1 Hour 50 Minutes
In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.
Discover Collection
12 Activities
•
Grades K - 8
Active Kids and Minds Functional Fitness: Weeks 9-12
Leadership and Teamwork, Health and Wellness
Active Kids and Minds Functional Fitness: Weeks 9-12
Active Kids and Minds
K - 8
8 Hours
Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.
Discover Collection
2 Activities
•
Grades 6 - 12
Innovator Trading Cards (6-12)
History and Society, Literacy, Leadership and Teamwork
Innovator Trading Cards (6-12)
Mizzen Education, Inc.
6 - 12
2 Hours
This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.
Discover Collection
3 Activities
•
Grades 6 - 8
Sustainable Cities
Nature and Wildlife, STEM, Social and Emotional Awareness
Sustainable Cities
City Parks Foundation
6 - 8
2 Hours
Discover Collection
9 Activities
•
Grades K - 2
Reading and Literacy Enrichment, Grades K-2
Literacy, Digital Media and Communications
Reading and Literacy Enrichment, Grades K-2
Mizzen Education, Inc.
K - 2
6 Hours 45 Minutes
The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.
Discover Collection
12 Activities
•
Grades K - 12
Catalyze STEM Learning with Kayla Ambesi
STEM, Nature and Wildlife
Catalyze STEM Learning with Kayla Ambesi
Mizzen Education, Inc.
K - 12
Discover Collection
4 Activities
•
Grades 3 - 8
Things to Know Before You Grow
Nature and Wildlife, Social and Emotional Awareness, STEM
Things to Know Before You Grow
Farm to Table Kids
3 - 8
4 Hours 55 Minutes
Discover Collection
12 Activities
•
Grades K - 12
Foster Health and Wellness with Richmond Brown, Jr.
Health and Wellness, Leadership and Teamwork
Foster Health and Wellness with Richmond Brown, Jr.
Mizzen Education, Inc.
K - 12
Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!
“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.
Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.
Discover Collection
9 Activities
•
Grades K - 12
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Media and Communications, Career and Future Readiness, Literacy
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
12 Activities
•
Grades 6 - 8
Art and Design For Middle School at Home
Arts, Literacy
Art and Design For Middle School at Home
Mizzen Education, Inc.
6 - 8
12 Hours 5 Minutes
Discover Collection
12 Activities
•
Grades K - 5
Art Projects for K-5th Grade at Home or in Small Groups
Arts, Literacy
Art Projects for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
12 Activities
•
Grades K - 8
Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork, Health and Wellness
Active Kids and Minds Functional Fitness: Weeks 1-4
Active Kids and Minds
K - 8
8 Hours
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
Discover Collection
10 Activities
•
Grades 3 - 12
Youth Voice
Social and Emotional Awareness, Leadership and Teamwork
Youth Voice
Mizzen Education, Inc.
3 - 12
8 Hours 15 Minutes
Discover Collection
7 Activities
•
Grades 3 - 5
Storytelling Activities for 3rd-5th Grade at Home
Literacy, Arts
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
4 Activities
•
Grades K - 12
Mixed-Age Group Summer Activities
STEM, Leadership and Teamwork, Arts
Mixed-Age Group Summer Activities
Mizzen Education, Inc.
K - 12
1 Hour 50 Minutes
Planning summer camp activities for mixed-age groups can be challenging. These adaptable lessons are designed for camps where multiple age groups learn together, making it easier to keep everyone engaged, included, and having fun.
Discover Collection
3 Activities
•
Grades 3 - 8
Community Science Playlist
Nature and Wildlife, STEM
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
Discover Collection
15 Activities
•
Grades K - 12
Amplify Youth Voice with SEL
Social and Emotional Awareness, Leadership and Teamwork
Amplify Youth Voice with SEL
Mizzen Education, Inc.
K - 12
1 Hour 30 Minutes
Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.
"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González
This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."
Discover Collection
7 Activities
•
Grades 3 - 5
Helping the Planet for 3rd-5th Grade at Home
Nature and Wildlife, STEM
Helping the Planet for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
7 Activities
•
Grades 3 - 12
Science Notebooks
STEM, Nature and Wildlife
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
6 Activities
•
Grades 3 - 5
Building a NewsHour: Part 1
Digital Media and Communications, Literacy
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
12 Activities
•
Grades K - 8
Active Kids and Minds Functional Fitness: Weeks 5-8
Health and Wellness, Leadership and Teamwork
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
K - 8
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
5 Activities
•
Grades 9 - 12
Relaxing Yoga, Games, & Mindfulness
Health and Wellness, Social and Emotional Awareness
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
10 Activities
•
Grades 3 - 8
NBA Math Hoops
Social and Emotional Awareness, STEM
NBA Math Hoops
Learn Fresh
3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
Discover Collection
3 Activities
•
Grades 3 - 8
Our Watershed
Nature and Wildlife, STEM
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
10 Activities
•
Grades K - 12
2020 National Summer Learning Association Awardees
Leadership and Teamwork
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
3 Activities
•
Grades 6 - 8
Design a Park Project
Design a Park Project
City Parks Foundation
6 - 8
Discover Collection
6 Activities
•
Grades 9 - 12
Teens Curate Teens: Curating an Art Exhibition
Arts, Literacy
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.
Discover Collection
4 Activities
•
Grades 3 - 12
Learning Scientific Sketching
STEM, Nature and Wildlife
Learning Scientific Sketching
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
6 Activities
•
Grades K - 5
S.INQ Mechanical Engineering
STEM, Nature and Wildlife
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
3 Activities
•
Grades 6 - 8
Caring for Urban Forests
Nature and Wildlife, STEM, Social and Emotional Awareness
Caring for Urban Forests
City Parks Foundation
6 - 8
2 Hours
Discover Collection
7 Activities
•
Grades 9 - 12
Reading and Literacy Enrichment, Grades 9-12
Literacy, Digital Media and Communications
Reading and Literacy Enrichment, Grades 9-12
Mizzen Education, Inc.
9 - 12
5 Hours 15 Minutes
Discover Collection
7 Activities
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Grades K - 8
The News and You: Journalism and Media Literacy for Grades 2-6
Digital Media and Communications, Literacy
The News and You: Journalism and Media Literacy for Grades 2-6
Pulitzer Center
K - 8
9 Hours
This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.
Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.
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12 Activities
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Grades K - 8
Arts and Creative Activities for Summer Camps
Arts
Arts and Creative Activities for Summer Camps
Mizzen Education, Inc.
K - 8
8 Hours 30 Minutes
Bring creativity into your summer camp planning with arts and creative activities that help youth express themselves through hands-on learning. These flexible activities make it easy to spark imagination and confidence across different art mediums—music, drama, arts and crafts, design, and creative expression.
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8 Activities
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Grades 3 - 5
Reading and Literacy Enrichment, Grades 3-5
Literacy, Digital Media and Communications
Reading and Literacy Enrichment, Grades 3-5
Mizzen Education, Inc.
3 - 5
6 Hours
Discover Collection
10 Activities
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Grades K - 8
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
History and Society, Literacy
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
Pulitzer Center
K - 8
Discover Collection
8 Activities
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Grades K - 5
S.INQ Invisible Forces
STEM, Nature and Wildlife
S.INQ Invisible Forces
OregonASK
K - 5
10 Hours
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10 Activities
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Grades K - 5
Reading and Literacy Activities for K-5th Grade at Home
Literacy, Digital Media and Communications
Reading and Literacy Activities for K-5th Grade at Home
Mizzen Education, Inc.
K - 5
7 Hours 30 Minutes
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13 Activities
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Grades K - 8
STEM Activities for Summer Camp
STEM
STEM Activities for Summer Camp
Mizzen Education, Inc.
K - 8
11 Hours 45 Minutes
Keep curiosity high all summer with hands-on STEM activities that are fun, engaging, and easy to lead. From simple science experiments to engineering challenges, these ready-to-use lessons make summer planning easier while helping youth explore, create, and learn through play.
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8 Activities
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Grades 3 - 8
MLS STEM Goals
STEM, Social and Emotional Awareness
MLS STEM Goals
Learn Fresh
3 - 8
9 Hours 15 Minutes
MLS STEM Goals is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of soccer. Developed in partnership with Major League Soccer, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Across eight lessons, students analyze shooting percentages from team cards, track and calculate their own gameplay statistics, and apply concepts like mean, median, and mode to evaluate their performance. As the season progresses, students build strategic thinking skills by weighing risk and reward during gameplay and using data to drive their decisions. The program culminates in a championship tournament where students use powers of two to construct playoff brackets and compete as a class.
Beyond STEM, the program reinforces sportsmanship, teamwork, and integrity through integrated bonus lessons and a Sportsmanship Contract, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
MLS STEM Goals is designed for schools and out-of-school time programs, offering a free and accessible way to engage students in STEM learning through the lens of soccer. Educators should request their MLS STEM Goals games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
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5 Activities
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Grades 3 - 8
How to Grow Dahlias
Nature and Wildlife, STEM
How to Grow Dahlias
Farm to Table Kids
3 - 8
6 Hours 50 Minutes
“How to Grow Dahlias: A Full-Season Garden Guide”
Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.
The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.
By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.
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16 Activities
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Grades 6 - 12
Student Reporting Labs
Digital Media and Communications
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
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