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STEM Lab: Build, Tinker, Explore

422 Activities

STEM Lab: Build, Tinker, Explore

Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.

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Activities

Number Line Run

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Number Line Run

PowerUp Fitness

K - 5

10 Minutes

PowerUp Number Line Skills - problem solve across the number line with this math and movement game.

Discover Activity

What Is a Digital Footprint?

STEM Lab: Build, Tinker, Explore, Digital Voices

What Is a Digital Footprint?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students create a visual record of their recent online activity to help them see actions that are forming their permanent digital footprints.

Discover Activity

What Can You Hear?

The Natural World, STEM Lab: Build, Tinker, Explore

What Can You Hear?

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students conduct tests of their hearing. First, groups conduct a simple test to check the upper range of their hearing. Then, individuals conduct a second test to identify their complete hearing range. Students then compare and graph the results for their group. Finally, they have the option to conduct additional tests to find out more about their hearing. This activity builds understanding of how the ear works and the frequencies at which humans can hear.

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What’s an Adaptation?

STEM Lab: Build, Tinker, Explore, The Natural World

What’s an Adaptation?

National Wildlife Federation

K - 8

50 Minutes

An adaptation is any trait that helps an animal or plant survive in its habitat. Adaptations are helpful only in the habitat for which an animal is adapted. A freshwater newt, used to living in or near water, wouldn’t survive long in the desert.

Diet, behavior, physical anatomy, and even physiology (internal mechanisms), are ways animals adapt to their surroundings. Many living things have evolved unique ways of dealing with the problems of survival. An animal’s adaptations develop over a very long time and can pass to their children, such as an eagle’s keen sense of sight or a hummingbird’s long beak

Discover Activity

Does the Current Climate Change Pose a Threat to Humans?

STEM Lab: Build, Tinker, Explore, The Natural World

Does the Current Climate Change Pose a Threat to Humans?

The Nature Conservancy

9 - 12

1 Hour

Students research trends within a state’s climate and determine how those trends will impact humans.

Discover Activity

Drawing a New Invention (Grades 6-8)

Arts in Action, STEM Lab: Build, Tinker, Explore

Drawing a New Invention (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm an invention that can be used in everyday life. They make a detailed drawing of their invention, including labels and descriptions, and then share their invention idea with the group.

Discover Activity

Evaluate a Business Idea (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Evaluate a Business Idea (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Entrepreneurs evaluate their business plans to make sure that they are devoting their time wisely and investing their money wisely as well. In many cases, seeking other people's opinions about their plans is a smart decision. These opinions might identify opportunities or drawbacks the entrepreneur had not considered. In today's activity, students will learn about several start-up ideas from their peers. Finally, they will conduct SWOT (strengths, weaknesses, opportunities, threats) analyses about the business ideas and then apply the technique to evaluate their ideas.

Discover Activity

S.INQ Sound: Sound Travels

The Natural World, STEM Lab: Build, Tinker, Explore

S.INQ Sound: Sound Travels

OregonASK

K - 5

30 Minutes

In this lesson, students will use a tuning fork and place it on different objects in order to find out through which material sound travels best, and through which material sound doesn’t travel well. These experiments in sound conductivity will help them visualize sound as a wave that travels through matter as a vibration.

Discover Activity

Farm to Table 3: Prototype Build

STEM Lab: Build, Tinker, Explore, Arts in Action

Farm to Table 3: Prototype Build

OregonASK

6 - 8

45 Minutes

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Discover Activity

Area Dice

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

Area Dice

After-School All-Stars

6 - 12

15 Minutes

Students practice multiplication and visualizing area spaces with this fun math game.

Discover Activity

How Well Can You See?

The Natural World, STEM Lab: Build, Tinker, Explore

How Well Can You See?

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students conduct several eye tests. First, groups conduct a simple test to check their visual acuity. Then individuals conduct several online tests. Each person conducts the test twice under different conditions to compare the results. This activity builds understanding of how vision tests work and the differences in how people see.

Discover Activity

Guess the Function

The Natural World, STEM Lab: Build, Tinker, Explore

Guess the Function

Mizzen Education, Inc.

9 - 12

45 Minutes

Math students often struggle to understand the concept of a function and to use function notation. In this activity, students are introduced to functions by playing a simple guessing game, generating functions of their own, and interpreting the functions of others.

Discover Activity

Number Line Run

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Number Line Run

PowerUp Fitness

K - 5

10 Minutes

PowerUp Number Line Skills - problem solve across the number line with this math and movement game.

Discover Activity

What Is a Digital Footprint?

STEM Lab: Build, Tinker, Explore, Digital Voices

What Is a Digital Footprint?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students create a visual record of their recent online activity to help them see actions that are forming their permanent digital footprints.

Discover Activity

What Can You Hear?

The Natural World, STEM Lab: Build, Tinker, Explore

What Can You Hear?

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students conduct tests of their hearing. First, groups conduct a simple test to check the upper range of their hearing. Then, individuals conduct a second test to identify their complete hearing range. Students then compare and graph the results for their group. Finally, they have the option to conduct additional tests to find out more about their hearing. This activity builds understanding of how the ear works and the frequencies at which humans can hear.

Discover Activity

What’s an Adaptation?

STEM Lab: Build, Tinker, Explore, The Natural World

What’s an Adaptation?

National Wildlife Federation

K - 8

50 Minutes

An adaptation is any trait that helps an animal or plant survive in its habitat. Adaptations are helpful only in the habitat for which an animal is adapted. A freshwater newt, used to living in or near water, wouldn’t survive long in the desert.

Diet, behavior, physical anatomy, and even physiology (internal mechanisms), are ways animals adapt to their surroundings. Many living things have evolved unique ways of dealing with the problems of survival. An animal’s adaptations develop over a very long time and can pass to their children, such as an eagle’s keen sense of sight or a hummingbird’s long beak

Discover Activity

Does the Current Climate Change Pose a Threat to Humans?

STEM Lab: Build, Tinker, Explore, The Natural World

Does the Current Climate Change Pose a Threat to Humans?

The Nature Conservancy

9 - 12

1 Hour

Students research trends within a state’s climate and determine how those trends will impact humans.

Discover Activity

Drawing a New Invention (Grades 6-8)

Arts in Action, STEM Lab: Build, Tinker, Explore

Drawing a New Invention (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm an invention that can be used in everyday life. They make a detailed drawing of their invention, including labels and descriptions, and then share their invention idea with the group.

Discover Activity

Evaluate a Business Idea (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Evaluate a Business Idea (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Entrepreneurs evaluate their business plans to make sure that they are devoting their time wisely and investing their money wisely as well. In many cases, seeking other people's opinions about their plans is a smart decision. These opinions might identify opportunities or drawbacks the entrepreneur had not considered. In today's activity, students will learn about several start-up ideas from their peers. Finally, they will conduct SWOT (strengths, weaknesses, opportunities, threats) analyses about the business ideas and then apply the technique to evaluate their ideas.

Discover Activity

S.INQ Sound: Sound Travels

The Natural World, STEM Lab: Build, Tinker, Explore

S.INQ Sound: Sound Travels

OregonASK

K - 5

30 Minutes

In this lesson, students will use a tuning fork and place it on different objects in order to find out through which material sound travels best, and through which material sound doesn’t travel well. These experiments in sound conductivity will help them visualize sound as a wave that travels through matter as a vibration.

Discover Activity

Farm to Table 3: Prototype Build

STEM Lab: Build, Tinker, Explore, Arts in Action

Farm to Table 3: Prototype Build

OregonASK

6 - 8

45 Minutes

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Discover Activity

Area Dice

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

Area Dice

After-School All-Stars

6 - 12

15 Minutes

Students practice multiplication and visualizing area spaces with this fun math game.

Discover Activity

How Well Can You See?

The Natural World, STEM Lab: Build, Tinker, Explore

How Well Can You See?

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students conduct several eye tests. First, groups conduct a simple test to check their visual acuity. Then individuals conduct several online tests. Each person conducts the test twice under different conditions to compare the results. This activity builds understanding of how vision tests work and the differences in how people see.

Discover Activity

Guess the Function

The Natural World, STEM Lab: Build, Tinker, Explore

Guess the Function

Mizzen Education, Inc.

9 - 12

45 Minutes

Math students often struggle to understand the concept of a function and to use function notation. In this activity, students are introduced to functions by playing a simple guessing game, generating functions of their own, and interpreting the functions of others.

Discover Activity

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.