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Module: Operation: Mindset

6 Activities

More from this collaborator

Grades 7 - 10

8 Hours 20 Minutes

Overview

Students discover what it means to think and act like an entrepreneur in this series of fun and engaging lessons. First, students learn about the mindset traits and behaviors of successful entrepreneurs before taking a survey that reveals the characteristics of their own entrepreneurial mindset. Students then participate in a series of four challenges – each designed to activate two of the eight domains of the entrepreneurial mindset. The module wraps up with students creating an action plan to further grow their own entrepreneurial potential.

Recommended Module Sequence

NFTE recommends that Lessons 1, 2, and 6 are facilitated in the order listed below. However, Lessons 3, 4, and 5 can be facilitated in any order. Lessons 3, 4, 5, and 6 can also be done independently for teachers looking for exercises that engage students in those non-cognitive skills.

Lesson 1: Pitch Yourself

Lesson 2: EMI Pre-Survey Analysis

Lesson 3: Tower of Power
Entrepreneurial Mindset Domain Focus: Creativity & Innovation and Initiative & Self-Reliance

Lesson 4: Chill or Grill
Entrepreneurial Mindset Domain Focus: Flexibility & Adaptability and Comfort with Risk

Lesson 5: Picture This
Entrepreneurial Mindset Domain Focus: Communication & Collaboration and Critical Thinking & Problem Solving

Lesson 6: Startup Survival
Entrepreneurial Mindset Domains: Opportunity Recognition & Future Orientation

Continue Your Journey

1

Picture This

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a challenge to draw and recreate objects through the cues given to them by their partner.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Picture This

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a challenge to draw and recreate objects through the cues given to them by their partner.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

2

Pitch Yourself

Not Viewed

As an engaging way to start NFTE’s Entrepreneurship 1 course, students will learn about what it means to be an entrepreneur and then create 30-second pitches about themselves to pitch themselves as potential entrepreneurs to their classmates.

Grades 7 - 10

50 Minutes

Pitch Yourself

As an engaging way to start NFTE’s Entrepreneurship 1 course, students will learn about what it means to be an entrepreneur and then create 30-second pitches about themselves to pitch themselves as potential entrepreneurs to their classmates.

Grades 7 - 10

50 Minutes

Not Viewed

3

EMI Pre-Survey Analysis

Not Viewed

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

Grades 7 - 10

50 Minutes

EMI Pre-Survey Analysis

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

Grades 7 - 10

50 Minutes

Not Viewed

4

Tower of Power

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a team building activity that asks them to create the tallest possible tower using limited resources.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Tower of Power

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a team building activity that asks them to create the tallest possible tower using limited resources.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

5

Chill or Grill

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Chill or Grill

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

6

Startup Survival

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or attempt to select the most important startup tools. Students finish the module by creating an EM Personal Growth Plan.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Startup Survival

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or attempt to select the most important startup tools. Students finish the module by creating an EM Personal Growth Plan.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

Module: Operation: Mindset

More from this collaborator

Module: Operation: Mindset

Grades 7 - 10

8 Hours 20 Minutes

Overview

Continue Your Journey

1

Picture This

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a challenge to draw and recreate objects through the cues given to them by their partner.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Picture This

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a challenge to draw and recreate objects through the cues given to them by their partner.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

2

Pitch Yourself

Not Viewed

As an engaging way to start NFTE’s Entrepreneurship 1 course, students will learn about what it means to be an entrepreneur and then create 30-second pitches about themselves to pitch themselves as potential entrepreneurs to their classmates.

Grades 7 - 10

50 Minutes

Pitch Yourself

As an engaging way to start NFTE’s Entrepreneurship 1 course, students will learn about what it means to be an entrepreneur and then create 30-second pitches about themselves to pitch themselves as potential entrepreneurs to their classmates.

Grades 7 - 10

50 Minutes

Not Viewed

3

EMI Pre-Survey Analysis

Not Viewed

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

Grades 7 - 10

50 Minutes

EMI Pre-Survey Analysis

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

Grades 7 - 10

50 Minutes

Not Viewed

4

Tower of Power

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a team building activity that asks them to create the tallest possible tower using limited resources.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Tower of Power

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a team building activity that asks them to create the tallest possible tower using limited resources.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

5

Chill or Grill

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Chill or Grill

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

6

Startup Survival

Not Viewed

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or attempt to select the most important startup tools. Students finish the module by creating an EM Personal Growth Plan.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Startup Survival

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or attempt to select the most important startup tools. Students finish the module by creating an EM Personal Growth Plan.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

Grades 7 - 10

1 Hour 40 Minutes

Not Viewed

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