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Future Ready: Learning and Earning

167 Activities

Future Ready: Learning and Earning

Set a strong foundation for future independence and thoughtful decision-making by exploring money, business, and practical life skills. Here, learners dive into budgeting, entrepreneurship, and everyday financial choices.

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12

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Activities

A Close Look at Mission Statements

Leadership and Teamwork, Future Ready: Learning and Earning

A Close Look at Mission Statements

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

A mission statement is a sentence or short paragraph that identifies the goals and purpose of a company, charity, religious group, or other institution or organization. In this activity, students analyze real-life examples of mission statements and then suggest a mission statement for their school or another organization of interest.

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Advanced Manufacturing and Automation Career Exploration Presentation

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Advanced Manufacturing and Automation Career Exploration Presentation

After-School All-Stars

Grades 6 - 8

40 Minutes

This group presentation activity teaches students about Advanced Manufacturing and Automation career diversity, skills, educational requirements, average salaries, and how these jobs are important to and impact our everyday lives.

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Amazing Bodies! 2: Prototype Selection

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Amazing Bodies! 2: Prototype Selection

OregonASK

Grades 6 - 8

15 Minutes

Students brainstorm the pros and cons of their inventions, and how they can fix them.

This activity is Part 2 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

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Amazing Bodies! 6: Prototype Presentation

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Amazing Bodies! 6: Prototype Presentation

OregonASK

Grades 6 - 8

1 Hour

Students create presentations for how they would share their medical invention with the world.

This activity is Part 6 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

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Appeal to the Consumer

Future Ready: Learning and Earning, We The People

Appeal to the Consumer

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students explore the role of consumers in the economy. They begin by discussing what consumers are and how entrepreneurs develop ideas for goods and services to meet consumer needs and wants. In teams, they brainstorm innovations to existing goods and services to appeal to specific consumers. They do so by querying their fellow consumers about the existing goods and services. They then use what they learn to write a proposal for their innovative good or service.

Discover Activity

Bad Day Charades

Future Ready: Learning and Earning, We The People

Bad Day Charades

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students learn what insurance is, what main types are available, and who needs it. Then they play a game of bad day charades: Groups act out scenarios, and students must guess what is happening in the charade and what type of insurance could be used.

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Be a Sales Representative (Grades 3-5)

Future Ready: Learning and Earning, Stories and Perspectives

Be a Sales Representative (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Successful sales representatives know all of the advantages and disadvantages of their products and how their product compares with the competition. In this activity, students act as sales representatives for brands of sneakers. They deliver sales pitches that portray their products as attractively as possible to potential customers.

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Be a Sales Representative (Grades 6-8)

Future Ready: Learning and Earning, Stories and Perspectives

Be a Sales Representative (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Successful sales representatives know all of the advantages and disadvantages of their products and how their product compares with the competition. In this activity, students act as sales representatives for mobile telephones. They deliver sales pitches that portray their products as attractively as possible to potential customers.

Discover Activity

Be a Sales Representative (Grades 9-12)

Leadership and Teamwork, Future Ready: Learning and Earning

Be a Sales Representative (Grades 9-12)

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students take on the role of sales reps as they select, research, and create a sales pitch for a product. They share their pitches with the large group and learn how successful they are at selling their products. Students then discuss and analyze the effectiveness of various sales pitches and evaluate the benefits and drawbacks of the products.

Discover Activity

Build a Business Logo

Future Ready: Learning and Earning, Arts in Action

Build a Business Logo

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Lemonade stands, lawn service, and dog walking. These are all business ideas that most of us had at one point. Students collaborate to develop their own age-appropriate small business, designing an attractive and memorable logo for their business.

Discover Activity

Business Skills: Job Interview

Leadership and Teamwork, Future Ready: Learning and Earning

Business Skills: Job Interview

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

In this activity, students will explore the role of interviewing in business. They will begin by identifying the purpose of an interview and brainstorming a list of properties or characteristics of interviews in the business world. Next, working in teams, student will develop a job description and interview questions. They then pair up to take turns role-playing an interviewer and an applicant.

Discover Activity

Career Bingo (Grades 3-5)

Future Ready: Learning and Earning, We The People

Career Bingo (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students learn about a wide variety of careers as they play a version of bingo.

Discover Activity

A Close Look at Mission Statements

Leadership and Teamwork, Future Ready: Learning and Earning

A Close Look at Mission Statements

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

A mission statement is a sentence or short paragraph that identifies the goals and purpose of a company, charity, religious group, or other institution or organization. In this activity, students analyze real-life examples of mission statements and then suggest a mission statement for their school or another organization of interest.

Discover Activity

Advanced Manufacturing and Automation Career Exploration Presentation

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Advanced Manufacturing and Automation Career Exploration Presentation

After-School All-Stars

Grades 6 - 8

40 Minutes

This group presentation activity teaches students about Advanced Manufacturing and Automation career diversity, skills, educational requirements, average salaries, and how these jobs are important to and impact our everyday lives.

Discover Activity

Amazing Bodies! 2: Prototype Selection

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Amazing Bodies! 2: Prototype Selection

OregonASK

Grades 6 - 8

15 Minutes

Students brainstorm the pros and cons of their inventions, and how they can fix them.

This activity is Part 2 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

Discover Activity

Amazing Bodies! 6: Prototype Presentation

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Amazing Bodies! 6: Prototype Presentation

OregonASK

Grades 6 - 8

1 Hour

Students create presentations for how they would share their medical invention with the world.

This activity is Part 6 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

Discover Activity

Appeal to the Consumer

Future Ready: Learning and Earning, We The People

Appeal to the Consumer

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students explore the role of consumers in the economy. They begin by discussing what consumers are and how entrepreneurs develop ideas for goods and services to meet consumer needs and wants. In teams, they brainstorm innovations to existing goods and services to appeal to specific consumers. They do so by querying their fellow consumers about the existing goods and services. They then use what they learn to write a proposal for their innovative good or service.

Discover Activity

Bad Day Charades

Future Ready: Learning and Earning, We The People

Bad Day Charades

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students learn what insurance is, what main types are available, and who needs it. Then they play a game of bad day charades: Groups act out scenarios, and students must guess what is happening in the charade and what type of insurance could be used.

Discover Activity

Be a Sales Representative (Grades 3-5)

Future Ready: Learning and Earning, Stories and Perspectives

Be a Sales Representative (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Successful sales representatives know all of the advantages and disadvantages of their products and how their product compares with the competition. In this activity, students act as sales representatives for brands of sneakers. They deliver sales pitches that portray their products as attractively as possible to potential customers.

Discover Activity

Be a Sales Representative (Grades 6-8)

Future Ready: Learning and Earning, Stories and Perspectives

Be a Sales Representative (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Successful sales representatives know all of the advantages and disadvantages of their products and how their product compares with the competition. In this activity, students act as sales representatives for mobile telephones. They deliver sales pitches that portray their products as attractively as possible to potential customers.

Discover Activity

Be a Sales Representative (Grades 9-12)

Leadership and Teamwork, Future Ready: Learning and Earning

Be a Sales Representative (Grades 9-12)

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students take on the role of sales reps as they select, research, and create a sales pitch for a product. They share their pitches with the large group and learn how successful they are at selling their products. Students then discuss and analyze the effectiveness of various sales pitches and evaluate the benefits and drawbacks of the products.

Discover Activity

Build a Business Logo

Future Ready: Learning and Earning, Arts in Action

Build a Business Logo

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Lemonade stands, lawn service, and dog walking. These are all business ideas that most of us had at one point. Students collaborate to develop their own age-appropriate small business, designing an attractive and memorable logo for their business.

Discover Activity

Business Skills: Job Interview

Leadership and Teamwork, Future Ready: Learning and Earning

Business Skills: Job Interview

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

In this activity, students will explore the role of interviewing in business. They will begin by identifying the purpose of an interview and brainstorming a list of properties or characteristics of interviews in the business world. Next, working in teams, student will develop a job description and interview questions. They then pair up to take turns role-playing an interviewer and an applicant.

Discover Activity

Career Bingo (Grades 3-5)

Future Ready: Learning and Earning, We The People

Career Bingo (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students learn about a wide variety of careers as they play a version of bingo.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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