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Module: Farm to Table Prototype

6 Activities

More from this collaborator

Grades 6 - 8

2 Hours

Overview

Take youth through a journey of innovation and invention with this step-by-step guide to creating their very own prototype! Focusing on improving food production or consumption, youth work through the process of prototyping, starting with a creative brainstorming session, using their construction skills to build a prototype, and presenting their final prototype.

Continue Your Journey

1

Farm to Table 1: Prototype Brainstorm

Not Viewed

In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.

This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.

Grades 6 - 8

30 Minutes

Farm to Table 1: Prototype Brainstorm

In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.

This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.

Grades 6 - 8

30 Minutes

Not Viewed

2

Farm to Table 2: Prototype Selection

Not Viewed

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

Grades 6 - 8

20 Minutes

Farm to Table 2: Prototype Selection

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

Grades 6 - 8

20 Minutes

Not Viewed

3

Farm to Table 3: Prototype Build

Not Viewed

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Grades 6 - 8

45 Minutes

Farm to Table 3: Prototype Build

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Grades 6 - 8

45 Minutes

Not Viewed

4

Farm to Table 4: Prototype Test & Modify

Not Viewed

In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.

This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation

Grades 6 - 8

45 Minutes

Farm to Table 4: Prototype Test & Modify

In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.

This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation

Grades 6 - 8

45 Minutes

Not Viewed

5

Farm to Table 5: Prototype Naming

Not Viewed

In this activity, students brainstorm names and logos for their developed prototypes.

This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”

Grades 6 - 8

30 Minutes

Farm to Table 5: Prototype Naming

In this activity, students brainstorm names and logos for their developed prototypes.

This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”

Grades 6 - 8

30 Minutes

Not Viewed

6

Farm to Table 6: Prototype Presentation

Not Viewed

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Grades 6 - 8

2 Hours

Farm to Table 6: Prototype Presentation

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Grades 6 - 8

2 Hours

Not Viewed

Module: Farm to Table Prototype

More from this collaborator

Module: Farm to Table Prototype

Grades 6 - 8

2 Hours

Overview

Continue Your Journey

1

Farm to Table 1: Prototype Brainstorm

Not Viewed

In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.

This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.

Grades 6 - 8

30 Minutes

Farm to Table 1: Prototype Brainstorm

In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.

This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.

Grades 6 - 8

30 Minutes

Not Viewed

2

Farm to Table 2: Prototype Selection

Not Viewed

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

Grades 6 - 8

20 Minutes

Farm to Table 2: Prototype Selection

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

Grades 6 - 8

20 Minutes

Not Viewed

3

Farm to Table 3: Prototype Build

Not Viewed

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Grades 6 - 8

45 Minutes

Farm to Table 3: Prototype Build

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Grades 6 - 8

45 Minutes

Not Viewed

4

Farm to Table 4: Prototype Test & Modify

Not Viewed

In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.

This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation

Grades 6 - 8

45 Minutes

Farm to Table 4: Prototype Test & Modify

In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.

This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation

Grades 6 - 8

45 Minutes

Not Viewed

5

Farm to Table 5: Prototype Naming

Not Viewed

In this activity, students brainstorm names and logos for their developed prototypes.

This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”

Grades 6 - 8

30 Minutes

Farm to Table 5: Prototype Naming

In this activity, students brainstorm names and logos for their developed prototypes.

This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”

Grades 6 - 8

30 Minutes

Not Viewed

6

Farm to Table 6: Prototype Presentation

Not Viewed

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Grades 6 - 8

2 Hours

Farm to Table 6: Prototype Presentation

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Grades 6 - 8

2 Hours

Not Viewed

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