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Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

Grades 3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

Discover Collection

Things to Know Before You Grow

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

4 Activities

Things to Know Before You Grow

Farm to Table Kids

Grades 4 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

Discover Collection

How to Grow Dahlias

The Natural World, STEM Lab: Build, Tinker, Explore

5 Activities

How to Grow Dahlias

Farm to Table Kids

Grades 4 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”


Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.


The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.


By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

Discover Collection

I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

Grades 3 - 6

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

Discover Collection

Fascinating Rhythm

Arts in Action, Digital Voices

15 Activities

Fascinating Rhythm

Jazz at Lincoln Center

Grades 3 - 6

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

Discover Collection

The Big Easy

Arts in Action, Stories and Perspectives

15 Activities

The Big Easy

Jazz at Lincoln Center

Grades 3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

Discover Collection

Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

Grades K - 12

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

Discover Collection

STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

Grades K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

Discover Collection

OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

Grades 9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

Grades K - 6

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

Grades K - 6

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

Grades K - 6

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

Discover Collection

Exploring 'The 1619 Project'

We The People, Digital Voices

5 Activities

Exploring 'The 1619 Project'

Pulitzer Center

Grades 7 - 12

3 Hours 45 Minutes

This module is designed to introduce students to The 1619 Project, an initiative of The New York Times Magazine that examines the legacy of slavery in contemporary U.S. systems and society, and celebrates Black Americans' contributions to democracy.

Students will explore images, multimedia, and short text excerpts associated with the project. They will strengthen their knowledge and critical thinking skills through engaging discussion and hands-on activities such as a fact-sorting challenge, a gallery walk, and the collaborative construction of a timeline of racial (in)justice.

For more activities that explore the injustices of slavery and uplift the resistance and innovation of Black Americans, visit The 1619 Project playlist from the Pulitzer Center, also available on Mizzen.

Discover Collection

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

We The People, Stories and Perspectives

10 Activities

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

Pulitzer Center

Grades 2 - 6

This collection offers students an engaging, affirming introduction to the concepts of history, culture, and resistance to injustice, all while centering the experiences of Black Americans. Activities guide students in multimedia explorations, personal reflections, and group discussions before culminating in a range of hands-on projects, including research, art, creative writing, and presentations. Students are consistently encouraged to reflect on how they can honor the contributions of Black Americans and build a more just world for all people.

Using elementary-friendly text and multimedia resources, students will learn about the history, culture, and resistance of early African civilizations; enslaved Black Americans; and contemporary Black American communities. At the core of these resources is The 1619 Project, an award-winning collection of journalism and history resources about the legacy of slavery and the contributions of Black Americans in moving the country towards its stated ideals.

Discover Collection

Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

Grades 7 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

Discover Collection

Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

Grades 1 - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

Grades 3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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NBA Math Hoops

STEM Lab: Build, Tinker, Explore, Belonging and Community

10 Activities

NBA Math Hoops

Learn Fresh

Grades 3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

Discover Collection

Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

Grades 3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

Discover Collection

Things to Know Before You Grow

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

4 Activities

Things to Know Before You Grow

Farm to Table Kids

Grades 4 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

Discover Collection

How to Grow Dahlias

The Natural World, STEM Lab: Build, Tinker, Explore

5 Activities

How to Grow Dahlias

Farm to Table Kids

Grades 4 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”


Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.


The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.


By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

Discover Collection

I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

Grades 3 - 6

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

Discover Collection

Fascinating Rhythm

Arts in Action, Digital Voices

15 Activities

Fascinating Rhythm

Jazz at Lincoln Center

Grades 3 - 6

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

Discover Collection

The Big Easy

Arts in Action, Stories and Perspectives

15 Activities

The Big Easy

Jazz at Lincoln Center

Grades 3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

Discover Collection

Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

Grades K - 12

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

Discover Collection

STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

Grades K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

Discover Collection

OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

Grades 9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

Grades K - 6

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

Grades K - 6

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

Grades K - 6

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

Discover Collection

Exploring 'The 1619 Project'

We The People, Digital Voices

5 Activities

Exploring 'The 1619 Project'

Pulitzer Center

Grades 7 - 12

3 Hours 45 Minutes

This module is designed to introduce students to The 1619 Project, an initiative of The New York Times Magazine that examines the legacy of slavery in contemporary U.S. systems and society, and celebrates Black Americans' contributions to democracy.

Students will explore images, multimedia, and short text excerpts associated with the project. They will strengthen their knowledge and critical thinking skills through engaging discussion and hands-on activities such as a fact-sorting challenge, a gallery walk, and the collaborative construction of a timeline of racial (in)justice.

For more activities that explore the injustices of slavery and uplift the resistance and innovation of Black Americans, visit The 1619 Project playlist from the Pulitzer Center, also available on Mizzen.

Discover Collection

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

We The People, Stories and Perspectives

10 Activities

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

Pulitzer Center

Grades 2 - 6

This collection offers students an engaging, affirming introduction to the concepts of history, culture, and resistance to injustice, all while centering the experiences of Black Americans. Activities guide students in multimedia explorations, personal reflections, and group discussions before culminating in a range of hands-on projects, including research, art, creative writing, and presentations. Students are consistently encouraged to reflect on how they can honor the contributions of Black Americans and build a more just world for all people.

Using elementary-friendly text and multimedia resources, students will learn about the history, culture, and resistance of early African civilizations; enslaved Black Americans; and contemporary Black American communities. At the core of these resources is The 1619 Project, an award-winning collection of journalism and history resources about the legacy of slavery and the contributions of Black Americans in moving the country towards its stated ideals.

Discover Collection

Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

Grades 7 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

Discover Collection

Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

Grades 1 - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

Grades 3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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NBA Math Hoops

STEM Lab: Build, Tinker, Explore, Belonging and Community

10 Activities

NBA Math Hoops

Learn Fresh

Grades 3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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