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Newest
Nickelodeon Our World: The Play Lab
STEM Lab: Build, Tinker, Explore, Arts in Action
12 Activities
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
Grades 3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
Discover Collection
Things to Know Before You Grow
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
4 Activities
Things to Know Before You Grow
Farm to Table Kids
Grades 4 - 8
4 Hours 55 Minutes
Discover Collection
How to Grow Dahlias
The Natural World, STEM Lab: Build, Tinker, Explore
5 Activities
How to Grow Dahlias
Farm to Table Kids
Grades 4 - 8
6 Hours 50 Minutes
“How to Grow Dahlias: A Full-Season Garden Guide”
Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.
The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.
By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.
Discover Collection
I'm Beginning to See the Light
Arts in Action, STEM Lab: Build, Tinker, Explore
14 Activities
I'm Beginning to See the Light
Jazz at Lincoln Center
Grades 3 - 6
14 Hours
Discover Collection
Fascinating Rhythm
Arts in Action, Digital Voices
15 Activities
Fascinating Rhythm
Jazz at Lincoln Center
Grades 3 - 6
10 Hours
Discover Collection
The Big Easy
Arts in Action, Stories and Perspectives
15 Activities
The Big Easy
Jazz at Lincoln Center
Grades 3 - 8
20 Hours
Discover Collection
Amplify Youth Voice with SEL
Belonging and Community, Leadership and Teamwork
15 Activities
Amplify Youth Voice with SEL
Mizzen Education, Inc.
Grades K - 12
Discover Collection
STEAM Discovery & Learning with Mizzen Education
STEM Lab: Build, Tinker, Explore, Arts in Action
19 Activities
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
Grades K - 12
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
Grades 9 - 12
4 Hours 30 Minutes
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 1-4
Active Kids and Minds
Grades K - 6
8 Hours
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
Grades K - 6
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 9-12
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 9-12
Active Kids and Minds
Grades K - 6
8 Hours
Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.
Discover Collection
Exploring 'The 1619 Project'
We The People, Digital Voices
5 Activities
Exploring 'The 1619 Project'
Pulitzer Center
Grades 7 - 12
3 Hours 45 Minutes
Discover Collection
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
We The People, Stories and Perspectives
10 Activities
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
Pulitzer Center
Grades 2 - 6
Discover Collection
Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
Grades 7 - 12
11 Hours 15 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
Grades 1 - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
Grades 3 - 5
1 Hour 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
Grades 6 - 12
1 Hour 30 Minutes
Discover Collection
MLB Players STEM League
STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork
8 Activities
MLB Players STEM League
Learn Fresh
Grades 3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
Discover Collection
NBA Math Hoops
STEM Lab: Build, Tinker, Explore, Belonging and Community
10 Activities
NBA Math Hoops
Learn Fresh
Grades 3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
Discover Collection
Nickelodeon Our World: The Play Lab
STEM Lab: Build, Tinker, Explore, Arts in Action
12 Activities
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
Grades 3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
Discover Collection
Things to Know Before You Grow
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
4 Activities
Things to Know Before You Grow
Farm to Table Kids
Grades 4 - 8
4 Hours 55 Minutes
Discover Collection
How to Grow Dahlias
The Natural World, STEM Lab: Build, Tinker, Explore
5 Activities
How to Grow Dahlias
Farm to Table Kids
Grades 4 - 8
6 Hours 50 Minutes
“How to Grow Dahlias: A Full-Season Garden Guide”
Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.
The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.
By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.
Discover Collection
I'm Beginning to See the Light
Arts in Action, STEM Lab: Build, Tinker, Explore
14 Activities
I'm Beginning to See the Light
Jazz at Lincoln Center
Grades 3 - 6
14 Hours
Discover Collection
Fascinating Rhythm
Arts in Action, Digital Voices
15 Activities
Fascinating Rhythm
Jazz at Lincoln Center
Grades 3 - 6
10 Hours
Discover Collection
The Big Easy
Arts in Action, Stories and Perspectives
15 Activities
The Big Easy
Jazz at Lincoln Center
Grades 3 - 8
20 Hours
Discover Collection
Amplify Youth Voice with SEL
Belonging and Community, Leadership and Teamwork
15 Activities
Amplify Youth Voice with SEL
Mizzen Education, Inc.
Grades K - 12
Discover Collection
STEAM Discovery & Learning with Mizzen Education
STEM Lab: Build, Tinker, Explore, Arts in Action
19 Activities
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
Grades K - 12
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
Grades 9 - 12
4 Hours 30 Minutes
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 1-4
Active Kids and Minds
Grades K - 6
8 Hours
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
Grades K - 6
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 9-12
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 9-12
Active Kids and Minds
Grades K - 6
8 Hours
Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.
Discover Collection
Exploring 'The 1619 Project'
We The People, Digital Voices
5 Activities
Exploring 'The 1619 Project'
Pulitzer Center
Grades 7 - 12
3 Hours 45 Minutes
Discover Collection
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
We The People, Stories and Perspectives
10 Activities
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
Pulitzer Center
Grades 2 - 6
Discover Collection
Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
Grades 7 - 12
11 Hours 15 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
Grades 1 - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
Grades 3 - 5
1 Hour 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
Grades 6 - 12
1 Hour 30 Minutes
Discover Collection
MLB Players STEM League
STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork
8 Activities
MLB Players STEM League
Learn Fresh
Grades 3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
Discover Collection
NBA Math Hoops
STEM Lab: Build, Tinker, Explore, Belonging and Community
10 Activities
NBA Math Hoops
Learn Fresh
Grades 3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
Discover Collection


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