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Stories and Perspectives

556 Activities

Stories and Perspectives

Words carry power, so let’s use them to make an impact! Learners build voice and communication skills through reading, writing, poetry, journalism, and public speaking. They also explore self-expression and the stories of others.

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12

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Activities

What Walked?

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

What Walked?

Foundations, Inc.

Grades K - 12

30 Minutes

Kids enjoy challenging themselves, and testing their memory is one way for them to do this. Build recall and observation abilities to help kids succeed in school and beyond! Connecting a memory activity to a new topic or skill is a great way to introduce a new subject area and make this area meaningful to the student experience.

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Graffiti Illusions

Arts in Action, Stories and Perspectives

Graffiti Illusions

YouthQuest

Grades 1 - 5

2 Hours

Create fun street art illusions with your students!

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Pre-interviewing (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Pre-interviewing (Student Reporting Labs)

PBS

Grades 6 - 12

50 Minutes

Pre-interviews help you find the right voices (characters) for your story. In the Find Your Story Lesson, you identified potential people to interview and feature in your story.

Now you will talk to them to get a sense of whether they are indeed the right people and if they will move your story forward. The pre-interview will also help you create a list of interview questions so that you can make the best use of your time, and theirs.

This is activity 11 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

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In-camera Edit (Student Reporting Labs)

Digital Voices, Stories and Perspectives

In-camera Edit (Student Reporting Labs)

PBS

Grades 6 - 12

2 Hours

Students learn how to become a better visual storyteller by analyzing and creating their own video sequences.

This is activity 15 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

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Model U.S. Government: The Work of Committees

We The People, Stories and Perspectives

Model U.S. Government: The Work of Committees

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In the school student council or similar body, new policies may be decided after a round of debate and then a vote. In the U.S. Congress and other real-life legislative bodies, however, enacting a new law involves a much more complicated process. In this activity, students will model the work of legislative committees. They will learn that these committees call witnesses to testify about the effects of the proposed law and that they may revise the proposed law extensively, and in some cases, stop the proposed law from ever being voted on by the whole legislative body.

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Why Some Democracies Fail

We The People, Stories and Perspectives

Why Some Democracies Fail

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Nations and their systems of governments sometimes remain intact for hundreds of years. Yet as history shows, even the nations that appear especially strong and permanent to their citizens, such as Ancient Rome, may fail and be replaced. Democracies are no exception. In this activity, students will study and evaluate examples of democracies that failed to live up to their promise, and they will consider the future of democracy worldwide and in the United States.

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Making Comics Part 5: Panel and Page Flow

Arts in Action, Stories and Perspectives

Making Comics Part 5: Panel and Page Flow

OregonASK

Grades 3 - 12

30 Minutes

Students pencil a rough storyboard for a full-page comic with panel variation. Students have a chance to think about how a page of comic book panels tells a story. They explore different kinds of action and how action can unfold in a story told in pictures.

This is part 5 of 7 in a series. Provide context by first facilitating Making Comics Parts 1-4, and then afterward, Making Comics Parts 6-7.

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Uncovering Fallacies

Stories and Perspectives, Digital Voices

Uncovering Fallacies

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Fallacies are common errors in reasoning that undermine arguments. Examples of fallacies are found in advertising, social media, political discourse, and elsewhere. When students learn to identify fallacies in texts they read, they become critical readers and thinkers. This activity introduces students to various fallacies and gives them experience recognizing them.

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My Life (Grades9-12)

Belonging and Community, Stories and Perspectives

My Life (Grades9-12)

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students sit in 2 concentric circles discussing various questions. They rotate every few minutes, changing partners and discussing a new question to practice communication and get to know one another.

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Persistence Stories

Future Ready: Learning and Earning, Stories and Perspectives

Persistence Stories

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students read and report on stories of persistence paying off in business and discuss characteristics of and similarities across the stories and how they might use them in their own lives.

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The Ruby Hop

Belonging and Community, Stories and Perspectives

The Ruby Hop

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Children hear a story about a character who learns she is valuable just the way she is. Children then apply this knowledge to themselves, which culminates in self-portraits.

Discover Activity

Quote Match (Grades 6-8)

Stories and Perspectives, Digital Voices

Quote Match (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students find quotes from popular middle school literature and then pool their quotes to play and compete in a quote matching game. This activity may inspire students to read new books.

Discover Activity

What Walked?

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

What Walked?

Foundations, Inc.

Grades K - 12

30 Minutes

Kids enjoy challenging themselves, and testing their memory is one way for them to do this. Build recall and observation abilities to help kids succeed in school and beyond! Connecting a memory activity to a new topic or skill is a great way to introduce a new subject area and make this area meaningful to the student experience.

Discover Activity

Graffiti Illusions

Arts in Action, Stories and Perspectives

Graffiti Illusions

YouthQuest

Grades 1 - 5

2 Hours

Create fun street art illusions with your students!

Discover Activity

Pre-interviewing (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Pre-interviewing (Student Reporting Labs)

PBS

Grades 6 - 12

50 Minutes

Pre-interviews help you find the right voices (characters) for your story. In the Find Your Story Lesson, you identified potential people to interview and feature in your story.

Now you will talk to them to get a sense of whether they are indeed the right people and if they will move your story forward. The pre-interview will also help you create a list of interview questions so that you can make the best use of your time, and theirs.

This is activity 11 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

In-camera Edit (Student Reporting Labs)

Digital Voices, Stories and Perspectives

In-camera Edit (Student Reporting Labs)

PBS

Grades 6 - 12

2 Hours

Students learn how to become a better visual storyteller by analyzing and creating their own video sequences.

This is activity 15 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

Model U.S. Government: The Work of Committees

We The People, Stories and Perspectives

Model U.S. Government: The Work of Committees

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In the school student council or similar body, new policies may be decided after a round of debate and then a vote. In the U.S. Congress and other real-life legislative bodies, however, enacting a new law involves a much more complicated process. In this activity, students will model the work of legislative committees. They will learn that these committees call witnesses to testify about the effects of the proposed law and that they may revise the proposed law extensively, and in some cases, stop the proposed law from ever being voted on by the whole legislative body.

Discover Activity

Why Some Democracies Fail

We The People, Stories and Perspectives

Why Some Democracies Fail

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Nations and their systems of governments sometimes remain intact for hundreds of years. Yet as history shows, even the nations that appear especially strong and permanent to their citizens, such as Ancient Rome, may fail and be replaced. Democracies are no exception. In this activity, students will study and evaluate examples of democracies that failed to live up to their promise, and they will consider the future of democracy worldwide and in the United States.

Discover Activity

Making Comics Part 5: Panel and Page Flow

Arts in Action, Stories and Perspectives

Making Comics Part 5: Panel and Page Flow

OregonASK

Grades 3 - 12

30 Minutes

Students pencil a rough storyboard for a full-page comic with panel variation. Students have a chance to think about how a page of comic book panels tells a story. They explore different kinds of action and how action can unfold in a story told in pictures.

This is part 5 of 7 in a series. Provide context by first facilitating Making Comics Parts 1-4, and then afterward, Making Comics Parts 6-7.

Discover Activity

Uncovering Fallacies

Stories and Perspectives, Digital Voices

Uncovering Fallacies

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Fallacies are common errors in reasoning that undermine arguments. Examples of fallacies are found in advertising, social media, political discourse, and elsewhere. When students learn to identify fallacies in texts they read, they become critical readers and thinkers. This activity introduces students to various fallacies and gives them experience recognizing them.

Discover Activity

My Life (Grades9-12)

Belonging and Community, Stories and Perspectives

My Life (Grades9-12)

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students sit in 2 concentric circles discussing various questions. They rotate every few minutes, changing partners and discussing a new question to practice communication and get to know one another.

Discover Activity

Persistence Stories

Future Ready: Learning and Earning, Stories and Perspectives

Persistence Stories

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students read and report on stories of persistence paying off in business and discuss characteristics of and similarities across the stories and how they might use them in their own lives.

Discover Activity

The Ruby Hop

Belonging and Community, Stories and Perspectives

The Ruby Hop

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Children hear a story about a character who learns she is valuable just the way she is. Children then apply this knowledge to themselves, which culminates in self-portraits.

Discover Activity

Quote Match (Grades 6-8)

Stories and Perspectives, Digital Voices

Quote Match (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students find quotes from popular middle school literature and then pool their quotes to play and compete in a quote matching game. This activity may inspire students to read new books.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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