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Leadership and Teamwork

209 Activities

Leadership and Teamwork

Move, compete, and work together through games and physical play. Learners build teamwork, coordination, and confidence while having fun. Activities range from creative movement to structured sports. All energy levels welcome!

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K
12

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Activities

American Touch Football

Leadership and Teamwork, Whole Body, Whole Self

American Touch Football

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students team-up to learn the history and game of American football. Then, they go head-to-head in a game of touch football.

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Balloon Buddies (Team Building) Game

Leadership and Teamwork, Belonging and Community

Balloon Buddies (Team Building) Game

!Mpact Players

Grades K - 12

Grab a friend and try to keep your balloon up in the air longer than anyone else in the room!

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Battle Ball Relay (Team Building) Game

Leadership and Teamwork, Belonging and Community

Battle Ball Relay (Team Building) Game

!Mpact Players

Grades 3 - 12

10 Minutes

Each round is a new, tougher challenege as teams race to get their ball across the finsh line first!

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Blanket Toss (Team Building) Game

Leadership and Teamwork, Belonging and Community

Blanket Toss (Team Building) Game

!Mpact Players

Grades 3 - 12

15 Minutes

Heave piles of stuffed animals across the room from one sheet to another!

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Bucket Race

Leadership and Teamwork, Belonging and Community

Bucket Race

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

In this activity, teams compete against each other to carry a bucket of tennis balls from one end of a course to another. This activity builds teamwork and collaboration skills.

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Chip Hunt (Team Building) Game

Leadership and Teamwork, Belonging and Community

Chip Hunt (Team Building) Game

!Mpact Players

Grades K - 12

Hide and hunt colored poker chips in this highly active game as the clock ticks away!

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Classic Games

Leadership and Teamwork, Whole Body, Whole Self

Classic Games

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

There are classic games that children have played for generations. Children will have an opportunity to play some of these classic games including Captain, May I? (also known as Mother, May I?); Sharks and Minnows; Red Rover; and Red Light, Green Light. They will rotate through 4 game stations, playing a different game at each.

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Clutch (Team Building) Game

Leadership and Teamwork, Belonging and Community

Clutch (Team Building) Game

!Mpact Players

Grades K - 12

Circle up to see who has the reflexes and discipline to be "clutch" for this activity. Here's a hint; success will depend on how well you can multitask.

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Communicating at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communicating at Work

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Large companies are organized so that staff can communicate with one another and make decisions effectively. In this activity, students model the staff of a large company and learn how to communicate within an established structure.

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Communication Pyramids at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communication Pyramids at Work

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students explore the role of communication in hierarchical businesses. They begin by playing a game of telephone to explore the challenges of communicating in large groups of people. They then learn how hierarchies are used to streamline communication within businesses. Finally, students split into teams to communicate within a simulated business hierarchy.

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Dodgeball

Leadership and Teamwork, Whole Body, Whole Self

Dodgeball

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students learn and play dodgeball. This activity builds cooperative learning skills and hand-eye coordination and promotes physical fitness.

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Follow the Leader

Leadership and Teamwork, Belonging and Community

Follow the Leader

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Follow the Leader is a classic activity that many generations of children have enjoyed. In this activity, children take turns acting as leaders and followers. Children practice motor skills and following directions.

Discover Activity

American Touch Football

Leadership and Teamwork, Whole Body, Whole Self

American Touch Football

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students team-up to learn the history and game of American football. Then, they go head-to-head in a game of touch football.

Discover Activity

Balloon Buddies (Team Building) Game

Leadership and Teamwork, Belonging and Community

Balloon Buddies (Team Building) Game

!Mpact Players

Grades K - 12

Grab a friend and try to keep your balloon up in the air longer than anyone else in the room!

Discover Activity

Battle Ball Relay (Team Building) Game

Leadership and Teamwork, Belonging and Community

Battle Ball Relay (Team Building) Game

!Mpact Players

Grades 3 - 12

10 Minutes

Each round is a new, tougher challenege as teams race to get their ball across the finsh line first!

Discover Activity

Blanket Toss (Team Building) Game

Leadership and Teamwork, Belonging and Community

Blanket Toss (Team Building) Game

!Mpact Players

Grades 3 - 12

15 Minutes

Heave piles of stuffed animals across the room from one sheet to another!

Discover Activity

Bucket Race

Leadership and Teamwork, Belonging and Community

Bucket Race

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

In this activity, teams compete against each other to carry a bucket of tennis balls from one end of a course to another. This activity builds teamwork and collaboration skills.

Discover Activity

Chip Hunt (Team Building) Game

Leadership and Teamwork, Belonging and Community

Chip Hunt (Team Building) Game

!Mpact Players

Grades K - 12

Hide and hunt colored poker chips in this highly active game as the clock ticks away!

Discover Activity

Classic Games

Leadership and Teamwork, Whole Body, Whole Self

Classic Games

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

There are classic games that children have played for generations. Children will have an opportunity to play some of these classic games including Captain, May I? (also known as Mother, May I?); Sharks and Minnows; Red Rover; and Red Light, Green Light. They will rotate through 4 game stations, playing a different game at each.

Discover Activity

Clutch (Team Building) Game

Leadership and Teamwork, Belonging and Community

Clutch (Team Building) Game

!Mpact Players

Grades K - 12

Circle up to see who has the reflexes and discipline to be "clutch" for this activity. Here's a hint; success will depend on how well you can multitask.

Discover Activity

Communicating at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communicating at Work

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Large companies are organized so that staff can communicate with one another and make decisions effectively. In this activity, students model the staff of a large company and learn how to communicate within an established structure.

Discover Activity

Communication Pyramids at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communication Pyramids at Work

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students explore the role of communication in hierarchical businesses. They begin by playing a game of telephone to explore the challenges of communicating in large groups of people. They then learn how hierarchies are used to streamline communication within businesses. Finally, students split into teams to communicate within a simulated business hierarchy.

Discover Activity

Dodgeball

Leadership and Teamwork, Whole Body, Whole Self

Dodgeball

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students learn and play dodgeball. This activity builds cooperative learning skills and hand-eye coordination and promotes physical fitness.

Discover Activity

Follow the Leader

Leadership and Teamwork, Belonging and Community

Follow the Leader

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Follow the Leader is a classic activity that many generations of children have enjoyed. In this activity, children take turns acting as leaders and followers. Children practice motor skills and following directions.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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