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We The People

216 Activities

We The People

Dive into the stories and movements that have shaped the world. Learners explore history, governent and civic action while discovering their own place in shaping change. Projects blend research, discussion, and creativity.

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K
12

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Activities

A Visit to South America

Stories and Perspectives, We The People

A Visit to South America

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students research and plan a family trip to a South American country, developing key research, collaboration, and organizational skills.

Discover Activity

Acrostic Poem Campaign Poster

Stories and Perspectives, We The People

Acrostic Poem Campaign Poster

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Youth create a poster to use during a simulated classroom election. They create an acrostic poem using their name to explain what makes them a good leader. Students share their posters and vote in a classroom election.

Discover Activity

Africa from A to Z

The Natural World, We The People

Africa from A to Z

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students "tour" Africa by learning about the geography, landmarks, and countries of the world's second-largest continent!

Discover Activity

All About Eastern Europe: You Be the TV Reporter

Stories and Perspectives, We The People

All About Eastern Europe: You Be the TV Reporter

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students work in small groups to research major countries in Eastern Europe and then conduct interviews with other students about those countries.

Discover Activity

Analyzing and Constructing Timelines of Racial (In)justice

Belonging and Community, We The People

Analyzing and Constructing Timelines of Racial (In)justice

Pulitzer Center

Grades 7 - 12

45 Minutes

Students reflect on how myths about history are perpetuated, analyze a timeline of racial (in)justice from The 1619 Project, and collaborate to build timelines that illustrate how the fight for racial justice continues in their own lifetimes.

Discover Activity

Around the World in 45 Minutes

Stories and Perspectives, We The People

Around the World in 45 Minutes

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Each of the world’s continents has distinguishing features and landmarks. Students write clues and then play a game to practice identifying and locating the seven continents.

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Benjamin Franklin

Stories and Perspectives, We The People

Benjamin Franklin

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Children learn about Benjamin Franklin by listening to the leader read a picture book. Then the work in small groups to create a poster about Franklin.

Discover Activity

Brands Remembered and Forgotten

Future Ready: Learning and Earning, We The People

Brands Remembered and Forgotten

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

The history of American business includes long lists of brands that were widely popular but only for brief periods of time. In this activity, students view the logos or images that represent a wide variety of brands, some long-defunct, others current and familiar. They will recognize that for any business, public recognition and popularity can be fleeting, and decades-long success is rare.

Discover Activity

Canada Tourism Bureau

Stories and Perspectives, We The People

Canada Tourism Bureau

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students create a tourism slideshow presentation to promote the country of Canada.

Discover Activity

Celebrating Culture, Resisting Erasure

Stories and Perspectives, We The People

Celebrating Culture, Resisting Erasure

Pulitzer Center

Grades 2 - 6

1 Hour 30 Minutes

What is culture, why does it matter, and what is the impact of cultural erasure? This activity explores these questions through text and multimedia exploration, discussion, and art. Students will read excerpts from the picture book Born on the Water that introduce the culture of the people of Ndongo prior to the trans-Atlantic slave trade. As a culminating activity, they will create art expressing aspects of their own cultures.

Discover Activity

Children in World War II

Stories and Perspectives, We The People

Children in World War II

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students work in small groups to research children’s experiences during World War II. Each group focuses on a different aspect of the experience to develop a short play that they perform for the larger group.

Discover Activity

City Hopper U.S.A.

Stories and Perspectives, We The People

City Hopper U.S.A.

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students act as virtual tour guides for an American city. They research the city using print and digital resources and create a slideshow to take the audience on a virtual tour, highlighting the area's geography, climate, landmarks, history, and culture.

Discover Activity

A Visit to South America

Stories and Perspectives, We The People

A Visit to South America

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students research and plan a family trip to a South American country, developing key research, collaboration, and organizational skills.

Discover Activity

Acrostic Poem Campaign Poster

Stories and Perspectives, We The People

Acrostic Poem Campaign Poster

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Youth create a poster to use during a simulated classroom election. They create an acrostic poem using their name to explain what makes them a good leader. Students share their posters and vote in a classroom election.

Discover Activity

Africa from A to Z

The Natural World, We The People

Africa from A to Z

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students "tour" Africa by learning about the geography, landmarks, and countries of the world's second-largest continent!

Discover Activity

All About Eastern Europe: You Be the TV Reporter

Stories and Perspectives, We The People

All About Eastern Europe: You Be the TV Reporter

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students work in small groups to research major countries in Eastern Europe and then conduct interviews with other students about those countries.

Discover Activity

Analyzing and Constructing Timelines of Racial (In)justice

Belonging and Community, We The People

Analyzing and Constructing Timelines of Racial (In)justice

Pulitzer Center

Grades 7 - 12

45 Minutes

Students reflect on how myths about history are perpetuated, analyze a timeline of racial (in)justice from The 1619 Project, and collaborate to build timelines that illustrate how the fight for racial justice continues in their own lifetimes.

Discover Activity

Around the World in 45 Minutes

Stories and Perspectives, We The People

Around the World in 45 Minutes

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Each of the world’s continents has distinguishing features and landmarks. Students write clues and then play a game to practice identifying and locating the seven continents.

Discover Activity

Benjamin Franklin

Stories and Perspectives, We The People

Benjamin Franklin

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Children learn about Benjamin Franklin by listening to the leader read a picture book. Then the work in small groups to create a poster about Franklin.

Discover Activity

Brands Remembered and Forgotten

Future Ready: Learning and Earning, We The People

Brands Remembered and Forgotten

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

The history of American business includes long lists of brands that were widely popular but only for brief periods of time. In this activity, students view the logos or images that represent a wide variety of brands, some long-defunct, others current and familiar. They will recognize that for any business, public recognition and popularity can be fleeting, and decades-long success is rare.

Discover Activity

Canada Tourism Bureau

Stories and Perspectives, We The People

Canada Tourism Bureau

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students create a tourism slideshow presentation to promote the country of Canada.

Discover Activity

Celebrating Culture, Resisting Erasure

Stories and Perspectives, We The People

Celebrating Culture, Resisting Erasure

Pulitzer Center

Grades 2 - 6

1 Hour 30 Minutes

What is culture, why does it matter, and what is the impact of cultural erasure? This activity explores these questions through text and multimedia exploration, discussion, and art. Students will read excerpts from the picture book Born on the Water that introduce the culture of the people of Ndongo prior to the trans-Atlantic slave trade. As a culminating activity, they will create art expressing aspects of their own cultures.

Discover Activity

Children in World War II

Stories and Perspectives, We The People

Children in World War II

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students work in small groups to research children’s experiences during World War II. Each group focuses on a different aspect of the experience to develop a short play that they perform for the larger group.

Discover Activity

City Hopper U.S.A.

Stories and Perspectives, We The People

City Hopper U.S.A.

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students act as virtual tour guides for an American city. They research the city using print and digital resources and create a slideshow to take the audience on a virtual tour, highlighting the area's geography, climate, landmarks, history, and culture.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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