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Whole Body, Whole Self

108 Activities

Whole Body, Whole Self

Wellness becomes energizing, and fun as learners explore nutrition, cooking, wellness routines, and mindful practices. From planting gardens to prepping meals, these activities offer healthy habits that nourish and enrich the mind and body.

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Activities

Alice in Food Group Land

The Natural World, Whole Body, Whole Self

Alice in Food Group Land

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

We eat different meals and snacks throughout the day, but are we meeting the recommended nutritional guidelines? In this activity, students dive into the world of nutrition by learning about the different food groups, performing a skit to share what they’ve learned, and using that knowledge to plan a balanced meal.

Discover Activity

Benefits of Martial Arts

Belonging and Community, Whole Body, Whole Self

Benefits of Martial Arts

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students research the benefits of martial arts and engage in a whole-group discussion about the practice and discipline of martial arts.

Discover Activity

Checking out Nutrition Labels

STEM Lab: Build, Tinker, Explore, Whole Body, Whole Self

Checking out Nutrition Labels

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

The government regulates nutrition labels to inform consumers about the content of processed foods. This activity helps students analyze the information in these labels. Students work in small groups to calculate and visualize the amount of sugar in common processed foods and beverages.

Discover Activity

Create a Plate

The Natural World, Whole Body, Whole Self

Create a Plate

Mizzen Education, Inc.

Grades K - 2

45 Minutes

A healthy diet is essential to help children grow and develop. First, children will discuss the benefits of eating healthfully and learn about the food groups. Then, they will then create a plate with their own healthy meal using what they have learned.

Discover Activity

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

The Natural World, Whole Body, Whole Self

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Fast food often provides a quick and inexpensive option for a meal, but may have detrimental health effects. In this activity students work in small groups to research the nutritional value of a meal from a fast food restaurant. They also explore the daily requirements for calories, total fat, saturated fat, trans fat, cholesterol, carbohydrates, sugar, and sodium and the risks associated with consuming too much of any one category. They wrap up the activity with a discussion on what they have learned and how it might influence their future fast food orders.

Discover Activity

Food Label Match

The Natural World, Whole Body, Whole Self

Food Label Match

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students match the front of a food package, which generally includes marketing slogans, with the nutrition facts that accompany the food. The activity demonstrates that the nutritional content of foods is not always what packages proclaim it to be.

Discover Activity

Improve Your Focus

Belonging and Community, Whole Body, Whole Self

Improve Your Focus

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Because of the internet, digital music players, and other sources of sound and noise, many students pass an entire day without any moments of silence. In this activity, students learn techniques to shut out distractions and focus their attention on worthy subjects or ideas.

Discover Activity

In Season, Healthy Eating

The Natural World, Whole Body, Whole Self

In Season, Healthy Eating

National Wildlife Federation

Grades 2 - 6

50 Minutes

Just like humans, wildlife also requires a healthy diet to survive. As humans, we’ve become accustomed to having the foods we like at any time of the year, but there was a time when we relied more on the wild game, vegetables, fruits, nuts, and grains available in a particular season. So when you hear someone say a food item is “in season,” they’re referring to the times of year when the harvest or the flavor of a given type of food is at its peak. It also appeals to people who prefer a low carbon diet that reduces greenhouse gas emissions (food miles) resulting from food consumption.

We could learn a little something from wildlife who always eat a low carbon diet and rely on what’s in season to meet their food needs. Eating a healthy diet gives both wildlife and humans the energy needed to keep all their body systems functioning in proper order. In the activity below, you will help children understand the term “in season” and how it’s vital to the planet and to keep our body healthy and full of the energy it needs. Also, you’ll be looking at five different birds and their healthy, in-season eating habits that get them through the cold winter months.

Discover Activity

Jump and Push Up for Good Health

Leadership and Teamwork, Whole Body, Whole Self

Jump and Push Up for Good Health

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students work in teams to complete a challenge, such as jumping rope, doing jumping jacks, or completing push-ups in timed intervals. Students will reflect on how they're feeling throughout the activity. Students will also learn how to support other group members during this challenge, especially when they are feeling fatigued.

Discover Activity

Meet the Food Groups

Belonging and Community, Whole Body, Whole Self

Meet the Food Groups

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

In this activity, students learn about the 5 major food groups. They begin by discussing their favorite foods. Next, they form teams to learn about individual food groups and share their knowledge by writing and performing a short skit or act of a play. Finally, they gather together and perform the play for one another.

Discover Activity

Mindfulness (Grades 3-5)

Belonging and Community, Whole Body, Whole Self

Mindfulness (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Being mindful involves paying attention to the world outside you and inside you as well. In this activity, students apply various focus strategies as you lead them through slow and steady breathing. Students also are invited to share their observations and experiences.

Discover Activity

Mindfulness (Grades 7-10)

Belonging and Community, Whole Body, Whole Self

Mindfulness (Grades 7-10)

Mizzen Education, Inc.

Grades 7 - 10

45 Minutes

Students will learn that mindfulness means paying attention to the world outside you and to the world inside you as well. In this activity, you lead students in a meditation session. They discover that focusing on the breath is an easy and effective first step to mindfulness and that filling the lungs with air can be all-absorbing and help clear the mind.

Discover Activity

Alice in Food Group Land

The Natural World, Whole Body, Whole Self

Alice in Food Group Land

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

We eat different meals and snacks throughout the day, but are we meeting the recommended nutritional guidelines? In this activity, students dive into the world of nutrition by learning about the different food groups, performing a skit to share what they’ve learned, and using that knowledge to plan a balanced meal.

Discover Activity

Benefits of Martial Arts

Belonging and Community, Whole Body, Whole Self

Benefits of Martial Arts

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students research the benefits of martial arts and engage in a whole-group discussion about the practice and discipline of martial arts.

Discover Activity

Checking out Nutrition Labels

STEM Lab: Build, Tinker, Explore, Whole Body, Whole Self

Checking out Nutrition Labels

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

The government regulates nutrition labels to inform consumers about the content of processed foods. This activity helps students analyze the information in these labels. Students work in small groups to calculate and visualize the amount of sugar in common processed foods and beverages.

Discover Activity

Create a Plate

The Natural World, Whole Body, Whole Self

Create a Plate

Mizzen Education, Inc.

Grades K - 2

45 Minutes

A healthy diet is essential to help children grow and develop. First, children will discuss the benefits of eating healthfully and learn about the food groups. Then, they will then create a plate with their own healthy meal using what they have learned.

Discover Activity

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

The Natural World, Whole Body, Whole Self

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Fast food often provides a quick and inexpensive option for a meal, but may have detrimental health effects. In this activity students work in small groups to research the nutritional value of a meal from a fast food restaurant. They also explore the daily requirements for calories, total fat, saturated fat, trans fat, cholesterol, carbohydrates, sugar, and sodium and the risks associated with consuming too much of any one category. They wrap up the activity with a discussion on what they have learned and how it might influence their future fast food orders.

Discover Activity

Food Label Match

The Natural World, Whole Body, Whole Self

Food Label Match

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students match the front of a food package, which generally includes marketing slogans, with the nutrition facts that accompany the food. The activity demonstrates that the nutritional content of foods is not always what packages proclaim it to be.

Discover Activity

Improve Your Focus

Belonging and Community, Whole Body, Whole Self

Improve Your Focus

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Because of the internet, digital music players, and other sources of sound and noise, many students pass an entire day without any moments of silence. In this activity, students learn techniques to shut out distractions and focus their attention on worthy subjects or ideas.

Discover Activity

In Season, Healthy Eating

The Natural World, Whole Body, Whole Self

In Season, Healthy Eating

National Wildlife Federation

Grades 2 - 6

50 Minutes

Just like humans, wildlife also requires a healthy diet to survive. As humans, we’ve become accustomed to having the foods we like at any time of the year, but there was a time when we relied more on the wild game, vegetables, fruits, nuts, and grains available in a particular season. So when you hear someone say a food item is “in season,” they’re referring to the times of year when the harvest or the flavor of a given type of food is at its peak. It also appeals to people who prefer a low carbon diet that reduces greenhouse gas emissions (food miles) resulting from food consumption.

We could learn a little something from wildlife who always eat a low carbon diet and rely on what’s in season to meet their food needs. Eating a healthy diet gives both wildlife and humans the energy needed to keep all their body systems functioning in proper order. In the activity below, you will help children understand the term “in season” and how it’s vital to the planet and to keep our body healthy and full of the energy it needs. Also, you’ll be looking at five different birds and their healthy, in-season eating habits that get them through the cold winter months.

Discover Activity

Jump and Push Up for Good Health

Leadership and Teamwork, Whole Body, Whole Self

Jump and Push Up for Good Health

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students work in teams to complete a challenge, such as jumping rope, doing jumping jacks, or completing push-ups in timed intervals. Students will reflect on how they're feeling throughout the activity. Students will also learn how to support other group members during this challenge, especially when they are feeling fatigued.

Discover Activity

Meet the Food Groups

Belonging and Community, Whole Body, Whole Self

Meet the Food Groups

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

In this activity, students learn about the 5 major food groups. They begin by discussing their favorite foods. Next, they form teams to learn about individual food groups and share their knowledge by writing and performing a short skit or act of a play. Finally, they gather together and perform the play for one another.

Discover Activity

Mindfulness (Grades 3-5)

Belonging and Community, Whole Body, Whole Self

Mindfulness (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Being mindful involves paying attention to the world outside you and inside you as well. In this activity, students apply various focus strategies as you lead them through slow and steady breathing. Students also are invited to share their observations and experiences.

Discover Activity

Mindfulness (Grades 7-10)

Belonging and Community, Whole Body, Whole Self

Mindfulness (Grades 7-10)

Mizzen Education, Inc.

Grades 7 - 10

45 Minutes

Students will learn that mindfulness means paying attention to the world outside you and to the world inside you as well. In this activity, you lead students in a meditation session. They discover that focusing on the breath is an easy and effective first step to mindfulness and that filling the lungs with air can be all-absorbing and help clear the mind.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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