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Belonging and Community

299 Activities

Belonging and Community

Build emotional intelligence, empathy, and a strong sense of self. Through social-emotional learning and community-building activities, learners develop confidence and connection by exploring relationships, identity, and leadership.

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12

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Activities

20 Questions (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Belonging and Community

20 Questions (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students play the popular game 20 Questions. First, students pair off, with 1 student thinking of an animal, vegetable, or mineral while the other asks their partner up to 20 questions to determine what it is. Finally, students reconvene as a whole group for a discussion.

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20 Questions (Grades K-2)

Belonging and Community, Stories and Perspectives

20 Questions (Grades K-2)

Mizzen Education, Inc.

Grades K - 2

45 Minutes

In this activity, children ask questions to figure out what object the leader is thinking of. Children are prompted to ask yes/no questions about the object to learn new information to help them inform their guesses. Children are then selected to lead the class with assistance.

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A Call to Service (Grades 3-5)

Belonging and Community, We The People

A Call to Service (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students research ideas for service projects, choose a service project, and present it to the group, explaining why it is worthy of their time. Students then vote to determine which service project they will potentially do.

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A Spelling Bee for You and Me

Stories and Perspectives, Belonging and Community

A Spelling Bee for You and Me

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students work in teams to compete in a spelling contest. They develop skills in spelling and teamwork.

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Acting With Emotion

Arts in Action, Belonging and Community

Acting With Emotion

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

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All About Me (Grades 3-5)

Belonging and Community, Stories and Perspectives

All About Me (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students create a poster about themselves. This activity can help students to develop a public identity and sense of place in the world.

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All About Me (Grades K-2)

Belonging and Community, Arts in Action

All About Me (Grades K-2)

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Representing themselves in visual formats can help young children develop their identity and sense of place in the world by identifying elements and personal items that make up their lives.

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All Wrapped Up (Team Building) Game

Belonging and Community, Leadership and Teamwork

All Wrapped Up (Team Building) Game

!Mpact Players

Grades 3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

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Alphabet Book

Stories and Perspectives, Belonging and Community

Alphabet Book

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Knowledge of the alphabet is the foundation for reading. In this literacy activity, children share their knowledge of the names of letters, the sounds letters make, and words that start with each letter as they work together to create a group alphabet book.

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American Sign Language (ASL) Alphabet

Stories and Perspectives, Belonging and Community

American Sign Language (ASL) Alphabet

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

In this activity, students will learn the American Sign Language (ASL) alphabet and use it to spell their first and last names in front of the group.

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Analyzing and Constructing Timelines of Racial (In)justice

We The People, Belonging and Community

Analyzing and Constructing Timelines of Racial (In)justice

Pulitzer Center

Grades 7 - 12

45 Minutes

Students reflect on how myths about history are perpetuated, analyze a timeline of racial (in)justice from The 1619 Project, and collaborate to build timelines that illustrate how the fight for racial justice continues in their own lifetimes.

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Animal Charades

The Natural World, Belonging and Community

Animal Charades

Mizzen Education, Inc.

Grades K - 2

40 Minutes

Children are familiar with many wild animals, but only from picture books or other media or visits to zoos and aquariums. For this reason, animals help introduce children to the idea that the world is larger and more diverse than their own neighborhoods and communities. In this activity, children impersonate a variety of animals as they play a version of charades. In addition, they practice skills in movement and speech as they learn more about the animal kingdom.

Discover Activity

20 Questions (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Belonging and Community

20 Questions (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this activity, students play the popular game 20 Questions. First, students pair off, with 1 student thinking of an animal, vegetable, or mineral while the other asks their partner up to 20 questions to determine what it is. Finally, students reconvene as a whole group for a discussion.

Discover Activity

20 Questions (Grades K-2)

Belonging and Community, Stories and Perspectives

20 Questions (Grades K-2)

Mizzen Education, Inc.

Grades K - 2

45 Minutes

In this activity, children ask questions to figure out what object the leader is thinking of. Children are prompted to ask yes/no questions about the object to learn new information to help them inform their guesses. Children are then selected to lead the class with assistance.

Discover Activity

A Call to Service (Grades 3-5)

Belonging and Community, We The People

A Call to Service (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students research ideas for service projects, choose a service project, and present it to the group, explaining why it is worthy of their time. Students then vote to determine which service project they will potentially do.

Discover Activity

A Spelling Bee for You and Me

Stories and Perspectives, Belonging and Community

A Spelling Bee for You and Me

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students work in teams to compete in a spelling contest. They develop skills in spelling and teamwork.

Discover Activity

Acting With Emotion

Arts in Action, Belonging and Community

Acting With Emotion

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

Discover Activity

All About Me (Grades 3-5)

Belonging and Community, Stories and Perspectives

All About Me (Grades 3-5)

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students create a poster about themselves. This activity can help students to develop a public identity and sense of place in the world.

Discover Activity

All About Me (Grades K-2)

Belonging and Community, Arts in Action

All About Me (Grades K-2)

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Representing themselves in visual formats can help young children develop their identity and sense of place in the world by identifying elements and personal items that make up their lives.

Discover Activity

All Wrapped Up (Team Building) Game

Belonging and Community, Leadership and Teamwork

All Wrapped Up (Team Building) Game

!Mpact Players

Grades 3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

Discover Activity

Alphabet Book

Stories and Perspectives, Belonging and Community

Alphabet Book

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Knowledge of the alphabet is the foundation for reading. In this literacy activity, children share their knowledge of the names of letters, the sounds letters make, and words that start with each letter as they work together to create a group alphabet book.

Discover Activity

American Sign Language (ASL) Alphabet

Stories and Perspectives, Belonging and Community

American Sign Language (ASL) Alphabet

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

In this activity, students will learn the American Sign Language (ASL) alphabet and use it to spell their first and last names in front of the group.

Discover Activity

Analyzing and Constructing Timelines of Racial (In)justice

We The People, Belonging and Community

Analyzing and Constructing Timelines of Racial (In)justice

Pulitzer Center

Grades 7 - 12

45 Minutes

Students reflect on how myths about history are perpetuated, analyze a timeline of racial (in)justice from The 1619 Project, and collaborate to build timelines that illustrate how the fight for racial justice continues in their own lifetimes.

Discover Activity

Animal Charades

The Natural World, Belonging and Community

Animal Charades

Mizzen Education, Inc.

Grades K - 2

40 Minutes

Children are familiar with many wild animals, but only from picture books or other media or visits to zoos and aquariums. For this reason, animals help introduce children to the idea that the world is larger and more diverse than their own neighborhoods and communities. In this activity, children impersonate a variety of animals as they play a version of charades. In addition, they practice skills in movement and speech as they learn more about the animal kingdom.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

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Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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