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Arts in Action

293 Activities

Arts in Action

Artistic voices shine in every medium, letting creativity take center stage! Learners express themselves through music, theater, visual art, design, and performance. It’s all about exploring feelings, telling stories, and making something meaningful!

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12

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Activities

A Logo for You

Arts in Action, Future Ready: Learning and Earning

A Logo for You

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Today, logos help define all sorts of organizations, including commercial products, large businesses, schools, and government organizations. In this activity, students explore the kind of logo that they would present to the world, either to represent themselves as individuals or for a business they would run.

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A Musical Comic Book

Arts in Action, Stories and Perspectives

A Musical Comic Book

Jazz at Lincoln Center

Grades 3 - 8

1 Hour

Students create a comic story using a Comic Book Key Code. They develop an understanding of pattern and symbols, which are two key elements of writing jazz music.

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A New Logo (Grades 6-8)

Arts in Action, Stories and Perspectives

A New Logo (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Youth act as graphic artists and designers, as well as business executives, to design a logo for a new business. After generating their logo, they'll present it to the group for feedback.

Discover Activity

Acoustic Experiment

STEM Lab: Build, Tinker, Explore, Arts in Action

Acoustic Experiment

Jazz at Lincoln Center

Grades 3 - 8

2 Hours

Students learn the basic components of acoustics. They use this knowledge to build a model performance space.

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Act It Out: Improvisation

Arts in Action, Stories and Perspectives

Act It Out: Improvisation

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students act out improvised scenes in groups of 3. Each student contributes a scene component, such as character, setting, and conflict or motivation.

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Acting With Emotion

Arts in Action, Belonging and Community

Acting With Emotion

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

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Airplane Livery (Logo) Design

Arts in Action, Stories and Perspectives

Airplane Livery (Logo) Design

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

The livery of an airplane is like its external uniform; it is an identifying design or symbol that identifies an airline's fleet or company. Youth will design a livery for their own airline and apply the livery to a model of an airplane.

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Alexander Calder - Wire Sculpture

Arts in Action, Stories and Perspectives

Alexander Calder - Wire Sculpture

YouthQuest

Grades 3 - 5

1 Hour

Using the life and techniques of Alexander Calder as inspiration, students will create a wire sculpture.

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Alexander Calder-Mobiles

Arts in Action, Stories and Perspectives

Alexander Calder-Mobiles

YouthQuest

Grades 6 - 12

1 Hour

Using the life and techniques of Alexander Calder as inspiration, students will create a hanging mobile. There are examples of multiple types of mobiles, with instructions for each. This activity may take multiple sessions.

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All About Me (Grades K-2)

Belonging and Community, Arts in Action

All About Me (Grades K-2)

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Representing themselves in visual formats can help young children develop their identity and sense of place in the world by identifying elements and personal items that make up their lives.

Discover Activity

Amazing Bodies! 5: Prototype Naming

Arts in Action, Future Ready: Learning and Earning

Amazing Bodies! 5: Prototype Naming

OregonASK

Grades 6 - 8

1 Hour

In this activity students brainstorm and choose a name and logo for their invention.

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Animal Antics

The Natural World, Arts in Action

Animal Antics

Mizzen Education, Inc.

Grades K - 2

30 Minutes

Primary-age children love animals, and they often have a favorite animal that appeals to them. In this activity, children act out animals for the group. They discover the traits and behaviors that distinguish animals from one another.

Discover Activity

A Logo for You

Arts in Action, Future Ready: Learning and Earning

A Logo for You

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Today, logos help define all sorts of organizations, including commercial products, large businesses, schools, and government organizations. In this activity, students explore the kind of logo that they would present to the world, either to represent themselves as individuals or for a business they would run.

Discover Activity

A Musical Comic Book

Arts in Action, Stories and Perspectives

A Musical Comic Book

Jazz at Lincoln Center

Grades 3 - 8

1 Hour

Students create a comic story using a Comic Book Key Code. They develop an understanding of pattern and symbols, which are two key elements of writing jazz music.

Discover Activity

A New Logo (Grades 6-8)

Arts in Action, Stories and Perspectives

A New Logo (Grades 6-8)

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Youth act as graphic artists and designers, as well as business executives, to design a logo for a new business. After generating their logo, they'll present it to the group for feedback.

Discover Activity

Acoustic Experiment

STEM Lab: Build, Tinker, Explore, Arts in Action

Acoustic Experiment

Jazz at Lincoln Center

Grades 3 - 8

2 Hours

Students learn the basic components of acoustics. They use this knowledge to build a model performance space.

Discover Activity

Act It Out: Improvisation

Arts in Action, Stories and Perspectives

Act It Out: Improvisation

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

Students act out improvised scenes in groups of 3. Each student contributes a scene component, such as character, setting, and conflict or motivation.

Discover Activity

Acting With Emotion

Arts in Action, Belonging and Community

Acting With Emotion

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

Discover Activity

Airplane Livery (Logo) Design

Arts in Action, Stories and Perspectives

Airplane Livery (Logo) Design

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

The livery of an airplane is like its external uniform; it is an identifying design or symbol that identifies an airline's fleet or company. Youth will design a livery for their own airline and apply the livery to a model of an airplane.

Discover Activity

Alexander Calder - Wire Sculpture

Arts in Action, Stories and Perspectives

Alexander Calder - Wire Sculpture

YouthQuest

Grades 3 - 5

1 Hour

Using the life and techniques of Alexander Calder as inspiration, students will create a wire sculpture.

Discover Activity

Alexander Calder-Mobiles

Arts in Action, Stories and Perspectives

Alexander Calder-Mobiles

YouthQuest

Grades 6 - 12

1 Hour

Using the life and techniques of Alexander Calder as inspiration, students will create a hanging mobile. There are examples of multiple types of mobiles, with instructions for each. This activity may take multiple sessions.

Discover Activity

All About Me (Grades K-2)

Belonging and Community, Arts in Action

All About Me (Grades K-2)

Mizzen Education, Inc.

Grades K - 2

45 Minutes

Representing themselves in visual formats can help young children develop their identity and sense of place in the world by identifying elements and personal items that make up their lives.

Discover Activity

Amazing Bodies! 5: Prototype Naming

Arts in Action, Future Ready: Learning and Earning

Amazing Bodies! 5: Prototype Naming

OregonASK

Grades 6 - 8

1 Hour

In this activity students brainstorm and choose a name and logo for their invention.

Discover Activity

Animal Antics

The Natural World, Arts in Action

Animal Antics

Mizzen Education, Inc.

Grades K - 2

30 Minutes

Primary-age children love animals, and they often have a favorite animal that appeals to them. In this activity, children act out animals for the group. They discover the traits and behaviors that distinguish animals from one another.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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